Tanjiro Kamado is one of the most frequently picked characters in Demon Slayer: The Hinokami Chronicles. Because of his fast attack speed and highly accessible move set, you will face him constantly in online and offline matches. Figuring out how to counter Tanjiro's combo in Demon Slayer Hinokami Chronicles Versus mode matters because his relentless pressure can drain your guard meter in seconds. If you cannot defend against his Water Breathing strings or his Hinokami Kagura awakening, you will spend the entire match trapped in the corner.
Many new players get overwhelmed by his speed, but his attack patterns are highly predictable once you know what to look for. Instead of mashing buttons to break out, you need to rely on proper spacing, guard cancels, and sidesteps. If you want to improve your overall defense, studying the core mechanics for breaking his pressure will give you a solid foundation for surviving his initial rushdown.
What makes his attack strings so hard to block?
Tanjiro’s basic five-hit attack string is incredibly fast and tracks well. When he uses Water Breathing, his sword swings have a wide arc that makes simply running away difficult. The real danger comes when players mix up their timing. A good Tanjiro player will delay their third or fourth hit to catch you trying to dodge early. You can learn to recognize these traps by watching out for advanced chain setups that deliberately alter his attack rhythm.
His Hinokami Kagura style is even more aggressive. The attacks deal massive guard damage and include unblockable arts. When he activates his Awakened state, his movement speed increases, and his basic strings gain extra hits. This means your standard defensive habits from the first round might not work in the second round.
How do you safely escape his basic combos?
You have a few reliable options to get out of his standard melee strings without taking unnecessary damage. The most consistent method is the guard cancel. By pressing the guard button and the dodge button simultaneously, you push the opponent away and reset the neutral game. This costs a portion of your guard meter, so you cannot spam it.
Another option is the precise sidestep. Tanjiro’s basic attacks usually come out in a specific rhythm. If you block the first two hits, you can sidestep right before the third or fourth hit lands. This requires practice in the training mode to get the timing right. For a complete breakdown of frame advantages, you can check the character move lists on the official game website to see exactly how fast his recovery animations are.
When should you use Ultimate Guard?
Ultimate Guard makes you immune to guard breaks and unblockable attacks. However, it drains your stamina meter rapidly. Only use this when you know he is about to use an unblockable Hinokami Kagura art or his ultimate skill. Do not hold it during his basic strings, as he can just throw you or wait for your stamina to deplete.
How do you punish his Breathing Arts?
Every Breathing Art has a recovery animation if it misses or gets blocked. Water Wheel is a spinning attack that leaves him vulnerable for a brief moment if you block it. Dance of the Clear Sky has a distinct leaping animation, making it very easy to sidestep and punish.
When he uses an art, do not just hold the block button and wait. Look for the exact moment his sword stops moving. Finding the right punish window after a blocked art allows you to start your own combo and take back the momentum. A simple two-hit basic string into a heavy attack is usually enough to knock him down and give you breathing room.
What mistakes should you avoid when defending?
- Mashing the attack button: Trying to interrupt his combo by pressing attack will result in you getting counter-hit. His attacks are faster than your startup frames.
- Panic dodging: If you dodge too early, a good player will simply wait and hit you during your dodge recovery frames. This is especially dangerous against skilled opponents who know how to delay their signature moves to catch your panic rolls.
- Ignoring the guard meter: If your guard meter breaks, you will be stunned for a long time. Keep an eye on the blue bar under your health and back off to let it regenerate.
- Backing up in a straight line: Tanjiro’s dash speed is excellent. Running straight backward allows him to catch you with his running heavy attacks. Move diagonally or use dash-blocking to retreat safely.
How do you take control of the match after defending?
Defense is only half the battle. Once you successfully block his combo or sidestep his Breathing Art, you need to capitalize on the opening. You should have a few reliable, high-damage combos ready to go. Practicing optimal combo routes you can use to punish him back ensures that you do not waste the opening with a weak single attack.
Use a quick basic string to confirm the hit, then link into a Breathing Art that pushes him toward the corner. Controlling the corner limits his movement options and forces him to guess between blocking, dodging, or using a guard cancel, which puts you back in the driver's seat.
Quick Practice Checklist for Training Mode
- Set the dummy to Tanjiro and record him doing his standard five-hit basic string.
- Practice guard canceling on the third hit until you can do it ten times in a row without failing.
- Record the dummy using Water Wheel and practice blocking it, then immediately pressing your heavy attack to punish.
- Record the dummy using Dance of the Clear Sky and practice sidestepping to the left, followed by a full combo.
- Switch the dummy to his Awakened state and repeat the blocking exercises to adjust to his increased speed.
Top Punishes After Blocking Tanjiro Combos
Mastering Tanjiro Combos for Competitive Versus
Master Hinokami Combos in Versus Mode
Mastering High Damage Tanjiro Combo Chains
Best Tanjiro Combos for Beginners
Punishing Whiffs with Tanjiro's Advanced Combo Chain