Landing Tanjiro Kamado’s signature moves in Demon Slayer: The Hinokami Chronicles is easy against the CPU, but skilled human players will block, parry, or dodge your predictable strings. Executing Tanjiro's signature Hinokami Chronicles combos against skilled opponents requires more than just memorizing button inputs. It demands an understanding of frame advantage, spacing, and mix-ups to bypass their guard and secure high-damage punishers.

How do you land hits on players who block everything?

When facing defensive players, relying on standard light attack strings will get you blocked and punished. You need to integrate guard breaks and unblockable arts into your pressure. For instance, mixing up your basic Water Breathing slashes with a well-timed guard break forces the opponent to guess. If you want to refine your approach, mastering the core execution techniques helps you understand exactly which moves are safe on block and which leave you vulnerable. You can also verify specific move properties by checking the community frame data on the Fandom wiki.

What are the best combo starters when the opponent keeps dodging?

Skilled opponents will often dash backward or jump to avoid your mid-range pokes. To catch them, you need to use Tanjiro's mobility. Dash-canceling your recovery frames allows you to close the gap quickly. Once you catch them in the air or during their dash recovery, you can transition into setting up advanced combo chains that maximize your damage output before they can tech out. Tracking their dash direction is usually more effective than just throwing out random long-range arts.

Which Tanjiro combos are actually safe to use in ranked matches?

A common mistake is trying to finish every combo with a high-damage ultimate art, which leaves you completely open if the opponent parries the startup. In high-level matches, it is usually better to prioritize consistent damage and positional advantage over raw burst. By selecting the most reliable routes for competitive play, you ensure that even if your combo drops or is blocked, you are not instantly punished for it. Keep your combos short and safe until you have a guaranteed opening.

How do you recover when your attack gets parried?

Even with perfect spacing, a good player will eventually read your timing and parry your attack. When this happens, do not panic and mash buttons. Instead, immediately guard or backdash to reset the neutral game. Taking the time to learn how experienced players counter Tanjiro's standard strings will help you anticipate their punish attempts and block them in return. Staying calm after a parry is what separates intermediate players from advanced ones.

What should you do immediately after blocking their punish?

If you successfully block their counterattack, you have a brief window to strike back. Many players freeze up here and lose their turn. You need to know the exact frame data of their blocked move to know if you can safely interrupt them. Identifying the safest punish options after a successful block ensures you can flip the momentum back in your favor without getting hit by a delayed attack. If you are unsure about the frame advantage, just hold guard and wait for your turn.

Next steps for your training mode routine

Before jumping back into ranked matches, spend fifteen minutes in training mode running through this practical checklist:

  • Set the dummy to guard all attacks and practice mixing in guard breaks until you can do it without looking at your controller.
  • Set the dummy to dash backward and practice your dash-cancel catch mechanics to improve your spacing.
  • Record the dummy doing a common three-hit string, set it to loop, and practice blocking and punishing the recovery frames.
  • Run your highest damage combo ten times in a row. If you drop it more than twice, simplify the route until it becomes pure muscle memory.
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